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Belgian Amiga Club - ADF Collection
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Vector Designer v1.0.adf
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MANUAL
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1996-03-29
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TSB VECTOR-DESIGNER V1.0
------------------------
THE FIRST FILLED VECTOR DESIGNER ON
\
\ /
\/ COMMODORE AMIGA
WHAT CONTAINS THE TSB VECTOR DESIGNER ?
----------------------------------------
- CREATING FILLED VECTOR OBJECTS
LINE VECTOR OBJECTS
BOB COORDS TABLES
FOR THE USE IN YOUR OWN PRODUCTIONS
- RED SECTOR DEMOMAKER SAVE OPTIONS
FOR FILLED VECTOR, LINES VECTOR
AND BOB COORDS
- PRE-VIEWING YOUR OBJECTS IN FILLED
VECTORS
- TRANSFORM OBJECTS EASILY
- EASY PERSPECTIVE OBJECT DESIGN
----------------------------------------
CODING BY ALLOC
GRAFIX BY IVAN
DOCUMENTATION WRITTEN
BY IVAN
(C) TSB PRODUCTION MARCH/1991
THE RED SECTOR DEMOMAKER IS DISTRIBUTED
BY DATA BECKER
THIS VERSION OF THE TSB VECTOR DESIGNER
IS SHARE WARE !!!
YOU CAN SPREAD IT AROUND THE WORLD.
IF YOU THINK THAT THIS IS A GREAT TOOL,
AND YOU USE IT FOR YOUR PRODUCTIONS
FEEL FREE TO SEND ??$ OR ??DM TO THE
FOLLOWING ADRESS.
JOERG WABBEL (ALLOC)
BINSFELDSTR. 37
W-3065 NIENSTAEDT
GERMANY
----------------------------------------
*************
DOCUMENTATION
*************
CONTENTS:
--------
I. HISTORY
II. FIRST WORD
III. FIRST CONTACT
1. THE MENU
2. THE POINTER
3. IMPORTANT KEYS
IV. THE MAIN OPTIONS
1. [F1] P EDIT (POINT EDIT)
2. [F2] F EDIT (FACE EDIT)
3. [F3] F SORT (FACE SORT)
V. THE DISPLAY
VI. TSB DATA STRUCTURE
1. COORDS
2. BOBS
3. FILLED VECTOR
4. SAVE SUFFIX
VII. HOW TO USE THE OBJECTS IN
THE RED SECTOR DEMOMAKER
VIII. SPECIAL HELP & HINTS
----------------------------------------
I. HISTORY
-------
AS WE BEGAN TO WRITE THE FILLED VECTOR
ROUTINES FOR MAXIMUM OVERDRIVE WE GOT
NERVED OF ALL THE FUCKING COORDS
WHICH HAD TO BE WRITTEN.
THE FIRST VERSION OF THE VECTOR
DESIGNER WAS BORN. BUT IT WAS A LONG
WAY TO REALIZE IT.
IT TOOK MORE TIME TO WRITE A FIRST
VERSION OF THIS UTIL THAN ALL ROUTINES
FOR MAXIMUM OVERDRIVE .....
MAXIMUM OVERDRIVE WAS READY.
WITHOUT THE HELP OF THIS GOLDEN PIECE
IT WOULDN`T BE POSSIBLE...
NOW WE RECOGNIZED HOW HARD IT IS TO
MAKE A FILLED VECTOR DEMO WITHOUT A
VECTOR DESIGNER.
SO WE DECIDED TO MAKE A VERSION FOR
THE SCENE BUT ALSO OF COURSE FOR ALL
OTHER DUDES WHO CAN NEED THIS TOOL.
IT IS FOR ALL THE TIRED CODERS AND
COORDSWRITING-SLAVES TO HELP THEM BY
THEIR LOUSY WORK.
BY THE WAY THERE ARE NO MORE PROBLEMS
WITH THE TWO DISK VERSION OF MAXIMUM
OVERDRIVE BECAUSE FLAKE MANAGED IT TO
WRITE A BETTER LOADER AND PACKED THE
WHOLE SHIT ON ONE DISK.
SO IF YOU HAVENT THE UPDATED ONE DISK
VERSION OF THE MAGNIFICIENT MAXIMUM
OVERDRIVE IN YOUR DEMO COLLECTION THEN
SEND ONE DISK AND A PREPAID ENVELOPE
TO THE FOLLOWING ADRESS.
PLK A 19267
W-3060 STADTHAGEN
GERMANY
FOR CONTACTING THE SPECIAL BROTHERS
WRITE ALSO TO THIS ADRESS.
----------------------------------------
II. FIRST WORD
----------
THE SOURCE(SEKA) OF THIS DESIGNER IS
VERY CHAOTIC BECAUSE ALLOC WROTE THIS
UNDER HEAVY TIME PRESSURE FOR MAXIMUM
OVERDRIVE. FIRST WE DON`T WANT TO MAKE
A RELEASE OF THIS CRAP.
THIS IS THE REASON WHY THIS DESIGNER
ISN`T VERY `USER FRIENDLY`.
IT WAS IMPOSSIBLE TO GET REAL STRUCTURE
IN THIS SOURCE WITHOUT WRITING IT
TOTALY NEW......
YOU HAVEN`T THE HELP OF A DIRECTORY OR
PULL DOWN MENUES.
THIS IS A NAKED PROGRAM BUT WHAT
REMAINS IS THE POWERFUL USE OF THIS
TOOL.
WE ALSO INCLUDED A SPECIAL SAVE OPTION
FOR THE RED SECTOR DEMOMAKER AS WE
NOTICED THAT THERE WAS NO DESIGNER IN
THAT FUNNY TOOL.
SO NOW YOU CAN MAKE YOUR RED SECTOR
DEMOS WITH INCLUDING YOUR OWN MADE
OBJECTS EASILY.
BY THE WAY. THERE IS A SPECIAL BROTHERS
DEMO MADE WITH THE RED SECTOR DEMOMAKER
FLYING THROUGH THE SCENE.
PLEASE NOTICE THAT THIS IS NOT FROM US.
`HOW LOW CAN WE GO` ???? NOT SO LOW ,
OKAY DUDES...
WE THINK THAT WAS ONLY A LAME JOKE FROM
SOME FREAKS OUT OF IRAQ !!!!!!!!
----------------------------------------
III. FIRST CONTACT
-------------
1. THE MENU
--------
AT THE TOP OF THE DISPLAY YOU CAN SEE
16 OPTIONS, IT BEGINS WITH P EDIT AND
ENDS AT THE NEXT COLUMN WITH CLI.
YOU CAN REACH THESE OPTIONS WITH THE
KEYS F1-F10(+ SHIFT) AND <TAB>.
F1 - P EDIT
-----------
ONE OF THE THREE MAIN OPTIONS.
IN THIS OPTIONS YOU SET YOUR POINTS
AND CONNECT YOUR POINTS WITH GRAY
LINES. THIS ONLY FOR THE USER TO HELP
HIM IN CONTRUCTING HIS OBJECT.
THE OPTION IS FOR CREATING BOB COORDS,
LINE VECTORS AND TO PRE-DESIGN THE
FILLED VECTOR OBJECTS.
SHIFT+F1 - COLORS
-----------------
HERE YOU CAN ENTER 16 COLORS FOR THE
FILLED VECTOR TEST SCREEN. YOU ENTER
THE COLORS UNDER INPUT IN THE DISPLAY.
GIVE ONE COLOR AFTER ANOTHER WITH
PRESSING ENTER AFTER EVERY COLOR.
F2 - F EDIT
-----------
THE SECOND MAIN OPTION OF THE DESIGNER.
HERE YOU MAKE THE FACES OF YOUR OBJECT
THIS IS ONLY FOR FILLED VECTOR OBJECTS.
SHIFT+F2 - CLI
--------------
WITH THIS FUNCTION YOU SWITCH YO AN
CLI WINDOW. HERE YOU CAN ENTER CLI-
COMMANDS PAR EXAMPLE DIR, COPY ETC...
BY PRESSING RETURN IN YOUR START-CLI
TO GO BACK TO THE DESIGNER.
F3 - F SORT
-----------
WITH THAT THIRD MAIN OPTION YOU SORT
YOUR FACES. PAR EXAMPLE IF HAVE ONE
PLANE UNDER ANOTHER PLANE.
THIS OPTION IS ONLY FOR FILLED VECTOR
OBJECTS, TOO.
F4 - PATH
---------
HERE YOU ENTER THE PATH AND THE NAME
OF THE OBJECT WHICH YOU WANT TO LOAD
OR TO SAVE.
F5 - D SAVE
-----------
DATA SAVE, YOU SAVE YOUR OBJECTS AS
DATA FILES. THIS IS THE FILE STRUCTURE
ONLY FOR THE VECTOR DESIGNER.
F6 - D LOAD
-----------
DATA LOAD, YOU LOAD YOUR DATA FILES YOU
SAVED WITH THE OPTION D SAVE.
F7 - F SAVE
-----------
READY SAVE, THIS IS THE SAVE STRUCTURE
WHICH YOU WILL USE LATER IN YOUR
ROUTINE.
SHIFT+F7 - RED SECTOR SAVE
--------------------------
READY SAVE FOR INCLUDING FILLED
VECTOR OBJECTS IN THE RED SECTOR DEMO
MAKER.
F8 - RANGE
----------
HERE YOU CAN ENTER YOUR POINTER STEPS
IN X - Y - Z DIMENSIONS.
ATFER PRESSING A NUMBER PUSH ENTER.
MAKE THIS THREE TIMES WITHOUT PRESSING
F8 AGAIN.
F9 - L SAVE
-----------
THIS IS THE OPTION FOR LINE SAVE.
SHIFT + F9 - RED SECTOR L SAVE
------------------------------
THIS IS THE OPTION FOR LINE SAVE.
FOR USE IN THE RED SECTOR DEMO MAKER.
F10 - B SAVE
------------
BOB SAVE, HERE YOU CAN SAVE ONLY
COORDS- POSITIONS.
SHIFT+F10 - RED SECTOR B SAVE
-----------------------------
BOB SAVE, HERE YOU CAN SAVE ONLY
COORDS- POSITIONS. FOR THE RED SECTOR
DEMO MAKER.
<TAB> - TEST
------------
WITH THIS OPTION YOU SWITCH TO ANOTHER
SCREEN. IF YOU DESIGNED YOUR FV-OBJECT
WELL YOU WILL SEE IT ON THE SCREEN IN
FILLED VECTOR.
----------------------------------------
2. THE POINTER
-----------
WITH THE POINTER YOU CAN SET YOUR
COORDS. YOU MOVE IT WITH THE MOUSE.
MOVING LEFT-RIGHT UP-DOWN YOU CHANGE
X-Y POS. PRESSING LEFT-RIGHT MOUSE-
BUTTON YOU CHANGE THE Z-POS.
----------------------------------------
3. IMPORTANT KEYS
--------------
THE FOLLOWING KEYS YOU CAN USE
UNDER ALL 3 MAIN OPTIONS (P EDIT/F EDIT
/F SORT) AND THE OPTION TEST.
PRESS -1 AND 2- FOR CHANGING X-ANGLE.
THE OBJECT WILL ROTATE
AROUND THE X-AXIS.
-3 AND 4- FOR CHANGING Y-ANGLE.
THE OBJECT WILL ROTATE
AROUND THE Y-AXIS.
-5 AND 6- FOR CHANGING Z-ANGLE.
THE OBJECT WILL ROTATE
AROUND THE Z-AXIS.
- 0 - SET ANGLES BACK TO
FIRST POSITION.
-A AND S- FOR SHIFTING THE OBJECT
IN X-DIRECTION.
-D AND F- FOR SHIFTING THE OBJECT
IN Y-DIRECTION.
-G AND H- FOR SHIFTING THE OBJECT
IN Z-DIRECTION.
- DEL - PRESS THIS KEY FOR
KILLING/DELETING A
WHOLE OBJECT.
ATTENTION!!! YOU CAN`T
GET BACK THAT IS
DELETED.
----------------------------------------
IV. THE MAIN OPTIONS
----------------
1. [F1] P EDIT (POINT EDIT)
-----------
UNDER POINT EDIT YOU SET YOUR COORDS
AND CONNECT IT WITH LINES. THE LINES
IN THIS OPTION YOU SEE IN GREY COLOR
ON YOUR SCREEN AND THEY ARE ONLY FOR
YOU TO SEE YOUR OBJECT BETTER.
THE KEYS FOR THIS FUNCTIONS ARE.
- ENTER - FOR SETTING A COORD.
- LEFT/RIGHT ARROW - SWITCH THE POINTER
BETWEEN THE COORDS
- BACKSPACE - FOR DELETING THE LAST
COORD WHEN YOU MOVED THE
POINTER ON IT
- C - YOU SET THE POINT FROM WHICH
YOU WANT DRAW THE LINE.
- V - YOU CONNECT THE LINE FROM THE
MARKED POINT TO THE POINT ON
WHICH YOUR POINTER IS.
- X/Y - YOU CAN MOVE A RED LINE ABOVE
THE OTHERS.
- B - YOU KILL THE RED MARKED LINE.
- L - YOU MOVE THE LAST POINT TO THE
POSITION WHERE YOUR POINTER IS.
- SPACE - IF YOU TAKE THE POINTS AS
BOB COORDS YOU CAN ENTER THE
THE BOB NUMBER FOR EACH POINT
- Q / W - SHIFTING THE ROTATING CENTRE
IN THE X-AXIS.
- E / R - SHIFTING THE ROTATING CENTRE
IN THE Y-AXIS.
- T / Z - SHIFTING THE ROTATING CENTRE
IN THE Z-AXIS.
----------------------------------------
2. [F2] F EDIT (FACE EDIT)
-----------
IN THIS OPTION YOU CREATE THE FACES OF
YOUR FILLED VECTOR OBJECT.
VERY IMPORTANT IS THAT YOU MUST ROTATE
THE FACE YOU WANT CREATE TO YOUR
DIRECTION THAT IT IS PARALLEL WITH THE
MONITOR.
( THE FACE MUST LOOK AT YOU....)
-------------------------------
ATFER THAT CONNECT ALL POINTS OF YOUR
FACE IN CLOCKWISE-DIRECTION!!!!!
-------------------
DON`T FORGET THAT YOUR LAST POINT MUST
BE YOUR START POINT. THEN YOU LOCK THE
FACE AND MAKE THE NEXT.
BUT HERE ARE THE SPECIAL KEYS FOR THE
F EDIT OPTION.
- ENTER - LOCKS A POINT IN YOUR FACE.
MOVE THE POINTER ON THE START
POINT AND PRESS ENTER. THEN
MOVE IT IN CLOCKWISE
DIRECTION TO YOUR NEXT POINT
AND PRESS ENTER. SO YOU GO ON
WITH ALL POINTS OF YOUR
FACE. WHEN YOU REACHED THE
LAST POINT OF YOUR FACE
(START POINT) THEN PRESS
ENTER AGAIN. THE BORDER LINES
OF THE FACE WILL BE SHOWN IN
RED COLOR.
- V - AFTER LOCKING THE LAST POINT
WITH ENTER PRESS -V- FOR
LOCKING THE WHOLE FACE.
WHEN YOU PRESS -V- THE COLOR
OF THE BORDER WILL CHANGE
FROM RED TO GREEN.
- X/Y - WITH THIS KEYS YOU CHANGE THE
FACE WHICH IS MARKED AND
WHICH YOU CAN EDIT, KILL OR
SET THE COLOR. THE MARKED
FACE IS SHOWN IN RED COLOR.
- C - THIS KEY KILLS THE MARKED
FACE.
- BACKSPACE - YOU CAN KILL THE CONNEC-
TIONS OF THE MARKED FACE.
THIS HAPPENS IN ANTI-
CLOCKWISE ORDER.
- SPACE - WITH THIS KEY YOU ENTER THE
COLOR OF YOUR FACE. YOU ENTER
IT UNDER `INPUT` IN THE
DISPLAY. YOU ENTER THIS IN
HEX.
----------------------------------------
3. F SORT (FACE SORT)
------
WITH THIS FUNCTION YOU SORT YOUR FACES
IN TABLES. PAR EXAMPLE IF MANY FACES
POINT AT THE SAME DIRECTION YOU NEED
NOT TEST THEM ALL. PUT THEM IN THE SAME
TABLE AND YOU WILL SAVE TIME.
THE FIRST ENTERED FACE IS THE FIRST IN
THE TABLE.
BY THE WAY THIS FUNCTION DOES NOT WORK
WITH THE RED SECTOR DEMOMAKER.
NOW THE KEYS:
- X/Y - YOU MOVE THE RED MARKED FACE
WHICH YOU WANT TO EDIT.
- SPACE - YOU TAKE THE RED FACE INTO
THE TABLE.
-SPACEBACK - YOU KILL THE LAST FACE IN
THE TABLE.
- ENTER - YOU CREATE A NEW FACEBASE-
TABLE.
- LEFT/RIGHT- YOU MOVE BETWEEN THE
CURSOR DIFFERENT TABLES.
- M - BY PRESS THIS KEY YOU WILL KILL
A WHOLE FACEBASETABLE!!
----------------------------------------
V. THE DISPLAY
--------------
NOW SOME WORDS FOR THE UNDERSTANDING
OF THE DISPLAY.
X: HERE STANDS THE POSITIONS WHERE
Y: > YOUR CURSOR IS.
Z:
X-ANGLE: THIS IS THE ROTATING ANGLE
Y-ANGLE: > OF THE POINT WHERE YOUR
Z-ANGLE: CURSOR IS TO THE CENTRE.
ZEN-X: THIS SHOWS YOU THE POSITION
ZEN-Y: > OF YOUR ROTATING CENTRE.
ZEN-Z:
COORDSPOS:(VIOLET)
------------------
THIS IS THE COORDSNUMBER WHERE YOUR
POINTER IS. (FOR [F1] P-EDIT)
NO. OF COORDS:
--------------
THE NUMBER OF POINTS YOUR OBJECT HAVE.
NO. OF LINES:
-------------
THE NUMBER OF LINES YOUR OBJECT HAVE.
PS. NOT THE FACEBORDERS YOU CREATE WITH
[F2] F-EDIT.
LINESPOS:
---------
THIS SHOWS YOU THE NUMBER OF THE LINE
WHICH IS RED MARKED.(UNDER [F1] P-EDIT)
LINE START:
-----------
HERE YOU SEE THE NUMBER OF THE POINT
WHICH YOU HAVE MARKED AS STARTPOINT
FOR DRAWING A LINE.
BOBNUMBER:
----------
THE BOBNUMBER OF THE COORDS ON WHICH
YOUR CURSOR STANDS. ([F1] P-EDIT).
RANGE X/Y/Z:
------------
THIS SHOWS YOU THE CURSOR-STEP-RANGE
YOU HAVE ENTERED UNDER [F8] RANGE.
INPUT:
------
HERE YOU ENTER THE BOBNUMBERS, COLORS
AND THE CURSOR-STEP RANGE. ( IN HEX )
PATH:
-----
THIS IS FOR ENTERING THE PATH AND NAME
OF THE OBJECT YOU WANT LOAD OR SAVE.
BUT ALSO FOR ENTERING THE DIRECTORY-
PATH YOU WANT LOOK AT.
COORDSPOS:(GREEN)
-----------------
THIS IS ALSO THE NUMBER OF THE COORD
ON WHICH YOUR CURSOR STANDS, BUT THIS
WORKS IN [F2] F-EDIT.
FACESPOS:
---------
THE NUMBER OF THE FACE WHICH IS MARKED
IN RED COLOR. ([F2] F-EDIT).
FACES:
------
THE NUMBER OF FACES YOU HAVE CREATED IN
[F2] F-EDIT.
POINTS:
-------
THIS SHOWS YOU THE NUMBER OF POINTS OF
THE FACE WHICH IS SELECTED AND MARKED
IN RED COLOR.
COLOR:
------
THE NUMBER OF THE COLOR OF THE RED
MARKED FACE.
NO. OF FBASES:
--------------
THE NUMBER OF FBASETABLES YOU HAVE
CREATED. ([F3] F-SORT)
F-BASEPOS:
----------
THE NUMBER OF THE FBASETABLE YOU HAVE
SELECTED AND IN WHICH YOU ARE WORKING.
([F3] F-SORT)
FACES IN F-BASES:
-----------------
THIS SHOWS YOU HOW MANY FACES YOU HAVE
IN THE FBASETABLE YOU HAVE SELECTED.
([F3] F-SORT)
----------------------------------------
VI. THE OBJECT STRUCTURE
------------------------
ZEN/X/Y/Z IS SUBTRACTED FROM ALL
OBJECTCOORDS.LOOK IN THE EXAMPLE-
SOURCES !!!!!!!!
1. BOB STRUCTURE
----------------
START:
DC.W X , Y , Z ,BOBNUMBER
DC.W X , Y , Z ,BOBNUMBER
........
........
DC.W $7FFF(ENDMARK)
THE DESIGNER SAVES THE BOB-OBJECTS
AS RAW-DATA-FILES WITH -NAME.B-.
2.LINES STRUCTURE
-----------------
START:
DC.W X , Y , Z ,BOBNUMBER
DC.W X , Y , Z ,BOBNUMBER
........
........
DC.W $7FFF(ENDMARK)
START+1024
DC.W STARTCOORD OF 1.LINE,ENDCOORD
DC.W STARTCOORD OF 2.LINE,ENDCOORD
.....
$7FFF(ENDMARK)
THE DESIGNER SAVES THE L-OBJECTS
AS RAW-DATA-FILES WITH -NAME.L-.
3.FILLED STRUCTURE
------------------
START:
DC.W X , Y , Z ,EMPTY
DC.W X , Y , Z ,EMPTY
........
........
DC.W $7FFF(ENDMARK)
START+1024
DC.L ADRESS OF 1. F-BASETABLE
DC.L ADRESS OF 2. F-BASETABLE
.......
DC.L $FFFFFFFF (ENDMARK)
1. F-BASETABLE
DC.L ADRESS OF 1.SURFACE
DC.L ADRESS OF 2.SURFACE
......
DC.L $FFFFFFFF
2. F-BASETABLE
DC.L ADRESS OF 3.SURFACE
DC.L ADRESS OF 4.SURFACE
......
DC.L $FFFFFFFF
1.SURFACE
DC.W EMPTY,NUMBER OF POINTS
DC.W COLOR-NUMBER
DC.W NUMBER OF 1.POINT
DC.W NUMBER OF 2.POINT
......
2.SURFACE
......
......
THE DESIGNER SAVES THE F-OBJECTS
AS RAW-DATA-FILES WITH -NAME.F-.
THE ADRESS-BASE IS THE BEGINNING
OF THE FILE.
IF YOU HAVENT MARKED A SURFACE WITH
THE F3-FUNCTION,IT WILL GET AN OWN
F-BASETABLE.
4. SAVE SUFFIX
--------------
WHEN YOU SAVE AN OBJECT THE VECTOR-
DESIGNER WILL WRITE A SUFFIX BEHIND
THE FILE LIKE THE .S THE SEKA USES.
THE SUFFIX ARE:
- FILENAME.D FOR (ALL DATA) SAVE[F5]
- FILENAME.L FOR LINE SAVE
- FILENAME.B FOR BOB SAVE
- FILENAME.F FOR FV SAVE
- FILENAME.R FOR RSI LINE SAVE
- FILENAME.S FOR RSI BOB SAVE
- FILENAME.I FOR RSI FV SAVE
----------------------------------------
VII. HOW TO USE OBJECTS IN THE RSI
DEMOMAKER.
JUST READ THE RAW-DATA-FILES IN YOUR
OBJECT-SOURCES.
LABEL: COORDS
LABEL+1024: BOBS/LINES/SURFACES
EXAMPLE FILLED VECTOR OBJECT
----------------------------
READ THE FILE SOURCES/VEKTOROBJEKT1
FOR THE DEMOMAKER DISK IN YOUR SEKA.
NOW YOU MUST CUT THE TABLE OF THE
LABELS TESTPOINTS: AND TESTFLAECHEN:
AFTER THIS YOU MAKE THEIR A BLK.B
IN YOUR SOURCE MUST STAND.
TESTPOINTS:
BLK.B 1024.0
TESTFLAECHEN:
BLK.B 2048,0
THEN ASSEMBLE !!!!
NOW WRITE :
RI (RETURN)
THE NAME OF YOUR RSIOBJECT.I (RETURN)
BEGIN> TESTPOINTS (RETURN)
END> (RETURN)
NOW WRITE :
WI (RETURN)
THE NAME OF THE (REAL) RSIOBJECT
(RETURN)
BEGIN> START (RETURN)
END> END (RETURN)
NOW YOU CAN LOAD YOUR OBJECT IN THE
DEMOMAKER AND USE IT.
- FOR FURTHER DETAILS OF THE VEKTOR-
SOURCES LOOK IN THE RSI-MANUAL.
LOOK EXAMPLES!!!!!!!
----------------------------------------
VIII. SPECIAL HELP & HINTS
--------------------------
- WHEN YOU CREATE THE FACES OF YOUR
OBJECT IN [F2] F-EDIT REMEMBER TO
BORDER THEM IN CLOCKWISE-DIRECTION!!
- FOR DESIGNING YOUR OBJECT USE ALWAYS
A POINTERSTEP RANGE !!!!
THIS WILL HELP YOU VERY MUCH.
- WHEN YOU ARE READY WITH DESIGNING
YOUR OBJECT MAKE SURE THAT THE LAST
POSITION OF POINTS, FACES, TABLES
AND ETC. MUST BE EMPTY. THE DESIGNER
WILL KILL THE POSITION BY SAVING IT
AS A READY FILE.
THIS IS VERY IMPORTANT !!!!!!!!
- BEFORE TESTING A OBJECT WITH [TAB]
SAVE IT AS A DATA FILE ([F5]) !!!
IF YOU MADE SHIT IN CREATING YOUR
FACES OR FORGOT THE LAST FREE
POSITION IN ANY TABLE THIS WONDERFUL
MACHINE WILL FUCK UP.
- WHEN YOU USE THE OBJECTS IN THE RSI
DEMOMAKER MAKE SURE THAT YOUR OBJECT
COORDS ARE NOT TOO BIG.
- WHEN YOU ENTERED IN THE RSI OBJECT
SOURCE A ZOOM FROM 300 THE RANGE
OF THE OBJECT COORDS SHOULD NOT BE
BIGGER THAN FROM -100 TO 100 IN
ALL AXIS.
- WE NOT REALLY TESTED ALL OPTIONS OF
RSI DEMOMAKER BUT SO WE DID ALL WENT
WELL.
----------------------------------------
OKAY THAT WAS IT .......
HOPE YOU LIKE THE TSB VECTOR DESIGNER
AND LOOK OUT FOR FURTHER RELEASES OF
-------------------------------------
T H E S P E C I A L B R O T H E R S
-------------------------------------
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